Reap it and Weep
Neophyte
Social Anxiety transcends the physical plane
Posts: 16
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Post by Reap it and Weep on Jul 2, 2018 19:34:55 GMT
It should be common courtesy for a Stealth user (without Shadowdancer) to not destealth while rubbing someone's crotch, but it would be ridiculous to limit Stealth in areas that are well lit, buildings with tight corridors and no cover, etc.
I try to find some semblance of cover before I destealth, usually. But sometimes there isn't any, and I'm not going to suddenly stop using my characters primary ability.
However, if you've invested fully in a detection skill, you should still also need to fully invest in Sneaker-spotting gear.
Stealthers have to make the stark choice between gear that protects them and gear that increases their Hide/MS, to manage that amazing 50 hide/ms you speak of.
I can't use those +2 AC boots when I choose the boots that just give me a flat + to Move Silently. I can't use the Cloak and clothing that gives AC. I choose rings that don't give combat or save benefits. Stealth users have to sacrifice a lot to manage this. And once there are actual items added to help Spot/Listen people, they'll have to make some hard choices too on whether or not it's worth catching the people who invest their entire character build in Stealth.
But besides unstealthing in front of someone being a courtesy thing, there's literally no way you can regulate this without really hurting Stealth. If you hate it that much, you can invest your character in ensuring you spot those people consistently, with the proper gear to back it up, and the proper feats (Skill Focus: Listen, Skill Focus: Spot, Alertness). I am sure that if you invest in those Feats, and get Spot/Listen gear that everyone is agreement should be added, you'll be able to spot sneaking people just fine.
Whether or not someone unstealths behind cover or front of you, there's no actual impact on RP besides hurting your pride. You can't just bring out a Lantern and roleplay your way past a character build, Danuvis, just because you lit up the area. I can't roleplay my way past someone's armor just because it wouldn't realistically stop me from sneak attacking them, I have to live with the fact someone has brought their AC to a ridiculously high amount, and work around that.
They were unspottable, and now they can be spotted as they've left 'cover.' It's not something worth getting hung up on, in my opinion.
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Post by kraedy on Jul 2, 2018 20:29:54 GMT
My personal problem with this right now is that it's essentially impossible to detect that people that invest in stealth, regardless of what you do. There are people walking around with 35-40 base H/MS before taking into account circumstantial bonuses, class bonuses, spells, etc. There are plenty of long duration buffs to stealth that are easily available, such as One with the land, Camouflage, even invis potions/spells etc. With these situational/spell bonuses you can and will easily hit 50 in these skills. These builds are also highly encouraged to invest in dex, and stealth gear has dex bonuses too. This helps them be very potent characters in both melee (with finesse) and ranged combat, as well as keeping a good AC, whilst still maximising the skills for them. The counter story is rough as heck. If you have a 20 Wis Elf with max listen/spot they'll have a Spot/Listen check of 18. 21 with skill focus. 23 with some fairly easily accessible gear, max of 30ish with endgame stuff. Those numbers initially sound fairly reasonable, except they're not. Consider that this is comparing the perfect race with a high stat that has practically zero use outside of divine casting classes and skill + feat investment that is utterly useless in pve, vs characters that can be any race with no feat investment using skills which are EXTREMELY useful in pve or pvp. A human with 12 wis and max spot/listen will have a base 12 before items, and roughly 24 with the best spot/listen gear in the game. This is with the same feat investment into counter skills as the sneaks have had to take in stealth. So there's amplify and claiyvoyance, but that's wasting some very limited spell selection options for bard/arcane casters into something that doesn't work at all vs the undead. They burn a spell slot and the spells only last a few rounds, and you have to actively know someone is stealthing in the area in order to use these short duration counter spells. I was able to get my listen up to 26 and couldn't hear four people that were stealthed at various distances around me, including standing right next to me. Most characters will never achieve a 26, no matter what they do or how hide they pump these skills. I've heard people saying that you balance stealth gear by making stealth gear +20 higher than spot/listen, but that mathematically doesn't work at all. This seems to be ignoring the fact that the stealther also rolls a d20 on their checks. If your skill is 20 higher than my skill you win 100% of opposed rolls, no matter what I roll - it is completely impossible for me to ever detect you. And that's standing next to me! This isn't even for players that are standing at range, behind cover, in dark light, being clever sneaks etc. These are numbers for people breathing down my neck. This +20 balance equation also ignores something I really dislike - it favours a sneak that is trying to stealth directly next to someone, rather than rewarding players that take advantage of situational bonuses. The better balance is to aim for around +5-10 difference. With this difference a clever sneak can easily push the situational bonuses (standing behind objects, in the dark, not moving etc) to a level that makes them hard/impossible to spot, but someone standing right next to a person with a lantern will be fairly boned. Also note I am comparing level 8 spotters with full spot/listen gear to level 3 stealthers that have done nothing but have a passable dex and then farmed gear. You can absolutely breach stealth scores of 40 with 10 dex and no skill investment, just with spells, racial traits, and top end gear.
edit: One thing I forgot to add above regarding rolls. Nobody seems to be okay with the fact that stealth are still skill checks. YOU CAN ROLL BADLY ON SKILL CHECKS. Why is it okay for some people to fail on spellcraft, concentration, tumble, lore etc, but not okay for people to fail stealth? If you roll a 1 you should be much easier to spot. This shouldn't be a 100% success rate for sneaks, just like every other skill isn't a 100% success rate. There should be overlap of the skills where if you roll bad on stealth you're gonna get spotted.
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Reap it and Weep
Neophyte
Social Anxiety transcends the physical plane
Posts: 16
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Post by Reap it and Weep on Jul 2, 2018 20:56:23 GMT
None of these things sound like issues with Stealth as a mechanic.
These are issues with an imbalance currently between Stealth and Anti-Stealth equipment. Perhaps there's too much Stealth gear. Perhaps there's not enough Spotting/Listen gear. I would agree with the latter, certainly, and possibly the former (some Stealth items could use a minor downgrade, maybe).
I fail to see the problem with having to use Amplify and Clairvoyance, however. I have to use Camouflage to reach these high numbers, and I won't be getting One with the Land until my ranger is literally level 8. If you balance around everyone having these spells, you're screwing over Rogues and other nondruid, nonranger stealth characters.
There are definitely some problems with the way NWN handles stealth. It's a funky, not too good system, I'll be honest. But I don't really see how fiddling with base stealth mechanics is at all a priority. It would be way more reasonable just to add more items with + to Spot and Listen.
To sum up my rambling, I totally agree with your points about it being too hard to Spot people right now, though. I just think the solution is pretty easy to achieve.
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dogo
Neophyte
Posts: 19
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Post by dogo on Jul 2, 2018 21:59:43 GMT
...This seems to be ignoring the fact that the stealther also rolls a d20 on their checks... This is incorrect.
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Post by harkath on Jul 2, 2018 23:28:22 GMT
nwn.wikia.com/wiki/Stealthnwn.wikia.com/wiki/Detectnwn.wikia.com/wiki/SpotGive this a look. A lot of what y'all are talking about is either already how nwn works or misinformation/hyperbole. Easiest fix imaginable: detection items. Still not good enough I want stealther impunity fix: extend durations of clairvoyance and amplify, no non-background items that cast stealth Or detection spells.
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dogo
Neophyte
Posts: 19
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Post by dogo on Jul 3, 2018 17:10:41 GMT
Slightly out of topic, but I think it merits saying, for clarity sake, that every single piece of information about skill usage in the post is wrong and/or misleading: - The PC using stealth does not get to roll a d20 on top of their relevant skills (investment + modifiers - penalties) - For every 5 points in Spellcraft (investment + modifier - penalties) you get a +1 bonus to saves vs spells. - If your Concentration score (investment + modifier - penalties) is higher than the damage taken during casting, you will always succeed. - For every 5 ranks of Tumble (only invested points) you get a +1 bonus to Armor Class. When your character reaches 15 Tumble (investment + modifier - penalties) you will not ever receive an AoO for moving in combat. - When your character reaches a certain score in Lore, they will always be able to identify any item that is below the GP value that the score allows you to identify. For example at 12 Lore you will always identify any item worth less or exactly up to 4.800 GP. When a DM is present and requiring rolls, ANY skill can fail on a 1, including Hide and Move Silently, given penalties or boni, or be even completely ignored at the DM's discretion.
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