jambo
Fresh Blood
Posts: 1
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Post by jambo on May 12, 2018 1:50:05 GMT
So I recently came across the server while browsing the server lists on Neverwinter Nights:EE
And so I thought I'd inquire something to do with the game in general:
Since the game is focused around zombies, which I would assume follow the same mechanics for undead with Neverwinter Nights:EE. Would it not be a bit unfair to those who wish to play classes that emphasize on Critical strikes and Precision damage? (Rogues, Blackguards, Asssassins, Weapon Masters) Unless you have done something to compensate these classes on the matter, what has been done?
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Post by ghost4life on May 12, 2018 1:58:08 GMT
Firstly, we are a low level server, so you wont see many blackguards, weapon masters, etc. Rogues however fill an entirely different niche in a survival setting. Think supply runners. They can go out and find food, safely stealth past undead, and have more opportunities per rest to be able to find the life giving things you need.
ALSO, combat is quite secondary in a game like this. While it is true that it happens, it very much doesnt HAVE to happen. You dont get XP for how many zombies you've killed.
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